Escape From Rat Park
A downloadable game
Created in two weeks for the $108 Adventure Game Challenge. This game is playable from beginning to end. However, we didn't polish all options or fix certain bugs.
In this classic point-and-click adventure, you play as Tibs, a runty lab rat who gets a genius juice injection that makes him the only one who can see how messed up Rat Park truly is. The water is making the other rats sick, and you need to escape before it's too late!
Credits:
- Game Design by Patty-O
- Scripting by Merrygold
- Art by Succent Bacon (Dan Hansen)
- Music by DigiJay
- Created using Popochiu add on for Godot
- Based loosely on the series of studies into drug addiction conducted in the late 1970s. Sort of a preliminary experiment before more successful results... Rat Park - Wikipedia
Updated | 8 days ago |
Status | In development |
Authors | merrygold, Succulent Bacon, Patty-O |
Genre | Adventure |
Comments
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Very nice concept, and I think this is the first Godot PnC I’ve played, so that’s cool. Ran into a few bugs, but would love to see an updated version after the jam.
There are some bugs that made me have to start over. If you pick up more than four items, they are displayed on top of each other in the fourth inventory slot, and only the last one is usable.
Despite that and some lack of signposting, I liked the game. The story was fun, the puzzles well thought out, and it fits the theme of the jam somewhat. (I think our rat suspects he's not the most stupid one...)
I hope you do a polish after the jam to remove bugs and make it more clear what's happening. The nine verb GUI is a bit superfluos in this game, and in a jam setting, if you are not using all the verbs, you just make a lot of work for yourself because the players will expect a reaction from the game for every one of them.
The graphics are cool, and the plot is really interesting! The puzzles are very clever. One thing I found a bit confusing is that there’s often no reaction when trying to interact with certain objects. I still enjoyed it, despite a few bugs. I also love that it was developed using the Popochiu plugin in Godot!
Funny dialogs, and good plot. The last puzzle was a bit confusing, but I guess it made sense.
Thank you so much for using our plugin!!!